Game Review: Alien 3
While he may have gone on to create some of the best cinematic masterpieces out there, such as “Fight Club”, “Se7en”, “Zodiac” and “The Social Network”, David Fincher had to make his career as director by starting with a sequel, the third film in the “Alien” series. Just as he was given a project that he could only do so much with but made it work, so too does Alien 3 come across as a game that had promise, but ultimately left me unfulfilled.
One thing that I miss is the thumb-twitch excitement that some games bring to me. That feeling that this next jump is crucial and important to get just right, otherwise you’ve lost that level, or a whole hour’s worth of work. When a game has good touch sensitivity, something that well made games on the NES were able to achieve, it gives you that sense of urgency. The controls on a game like this – while better than the average promo game that was purely a merchandising add-on – feel a bit ham-fisted.
Alien 3 Description
Even if the thought of those things still terrifies me, the game does not. The game is very loose in it’s interpretation of the game. I assume that the levels are supposed to resemble the prison planet, though they are just as much an acid trip as your standard NES game. I do question how so many aliens are running around, both the humanoid and the canine ones, as well as a multitude of queens. More curious however is how easily they die. The average one has no sense of where you are, and can be taken out with a single bullet. This is nothing like the unholy horrors of the films that I grew up with, which were seemingly indestructible, heat-seeking killing machines.
Your objective is to rescue all of the cocooned people before time runs out, a task that becomes increasingly more difficult as levels progress. While I don’t recall the aliens cocooning their victims in the film, I still wouldn’t want to rescue them if they did. Not that I don’t feel remorse for a planet full of the worst rapists and murderers in the galaxy, but that if a human host is usually let go to make it seem like everything is normal after being impregnated, I don’t want to think of how many eggs one hung up from the wall must have in them. I mean, those dozens of offspring per person have to come from somewhere, right?
Seriously, just leave it there. The game itself is fairly easy, and overall leaves you wanting for more, as the film that it is based on did. Overall forgettable in a sea of tie-ins. Thankfully in some of the newer titles this has been fixed, but the Xbox 360 and PS3 are not the NES, so I leave judgment on those to the pros. I will say that I am looking forward to the prequel film, with the return of Ridley Scott at the helm.